Once gilded a hero receive a 50% increase to their damage, this bonus stacks each time they receive a new gild, providing a decent damage boost, and one that persists through ascension, but more on that in a moment. Once level 100 has been cleared, passing every 10th level for the first time grants players with a random hero becoming gilded. It adds a little bit of additional player interaction to the game, but once you have your heroes leveled up enough, the game largely plays itself. They can't be used constantly, as each one is on a cooldown that varies between 10 minutes and eight hours, forcing you to wait for the right time to use them. These extra abilities can be useful in a pinch or for taking out boss creatures whose health is otherwise too high for you. The background music is repetitive too, with only one track on a constant loop, but thankfully it can be turned off in the game menu.Ĭertain heroes will grant players additional abilities, such as Clickstorm that automatically clicks 10-times a second for 30 seconds, or Power surge that doubles your hero's DPS for 30 seconds. It's highly repetitive, and once you clear the first hundred or so zones, they repeat themselves too, but this time with more powerful creatures, which again are just the same ones as before but with more health. You wait until you have enough gold to buy upgrades that increase your damage output so that you can progress to levels that require even more damage to pass. This cycle continues, and soon enough you'll have a small group of heroes dealing damage by the millions, billions, trillions etcetera, but that is all there is to it, no plot, no story, just endless creatures and constantly depleting health bars. Every fifth level features a boss creature, these monsters have much more HP than a monster on a regular zone, and they have to be defeated within 30 seconds, meaning that a certain amount of damage per second needs to have been achieved in order to continue. Now with cash in hand, you can buy your first upgrade and increase the damage your clicks do, or hold out a little longer to buy a hero that will automatically dish out the pain. Clicker Heroes starts off simply enough, a few clicks here, a few there and you've slain your first handful of creatures and netted yourself a handful of gold.
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